IE6 FIX
This post serves as a starting point for all discussions for people who want to be involved in the development of the plugin itself. Questions about how to set up a development environment and where to start coding will be answered here.
If someone is interested in helping out here, please write a reply to this post so I can see there is an interest in this and will then write all the explanations needed.
If someone is interested in helping out here, please write a reply to this post so I can see there is an interest in this and will then write all the explanations needed.
IE6 FIX
Here are the criteria:
- Good knowledge of OOP languages and design. As the "flat" Illustrator API is wrapped in a OOP structure, finding good design solutions is important. This is something that can allways be discussed on the forum here.
- Good knowledge of Java. This is the main language used behind the scene. Mechanisms for JavaScript wrapping are all in place, so adding a new prototype is mostly as easy as creating a new Java class.
- Knowledge of C / C++ and the Java JNI interface. This is used on the native side of the plugin. JNI is used as an interface to get Java to talk to the C methods. There are quite a few helper functions and scripts to facilitate wrapping of existing Illustrator suites, but sometimes things can become a bit complicated here. Maybe this will soon change to the easier CNI, when we are ready to switch to GCJ.
Basically you can allways start by checking out the code and setting up the development environment to be able to compile. I will write an explanation about how to do this soon.
- Good knowledge of OOP languages and design. As the "flat" Illustrator API is wrapped in a OOP structure, finding good design solutions is important. This is something that can allways be discussed on the forum here.
- Good knowledge of Java. This is the main language used behind the scene. Mechanisms for JavaScript wrapping are all in place, so adding a new prototype is mostly as easy as creating a new Java class.
- Knowledge of C / C++ and the Java JNI interface. This is used on the native side of the plugin. JNI is used as an interface to get Java to talk to the C methods. There are quite a few helper functions and scripts to facilitate wrapping of existing Illustrator suites, but sometimes things can become a bit complicated here. Maybe this will soon change to the easier CNI, when we are ready to switch to GCJ.
Basically you can allways start by checking out the code and setting up the development environment to be able to compile. I will write an explanation about how to do this soon.
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